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Mind Over Matter

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Description:

An unlikely trio of keen mind and body (regardless of organic integrity).

Kumatora is the rough and tough princess of Osohe Castle, and heir apparent to everything within its walls. A powerful PSI user, she was swept into a rift long after her journey was complete. Despite the peace she now lives in, her psychic abilities are still unparalleled. After fending off the Figment that assaulted the group, she is keen on staying, if not to meet some new friends and get stronger as a fighter.

Elizabeth is alive thanks to the pinnacle of modern technology after a freak accident involving a certain animatronic. Left a mangled husk as a child, she was repaired with the perfectible craft of steel and wires. Despite this, she seems to have an optimistic and cheery look on life, possibly due to her second chance. With her artificial parts, she is able to draw and manipulate air through vents and hatches, the fan on her torso allowing her to create a powerful vacuum or a potent wind blast.

A part of a vigilante group known as the DREAMCATCHERS, Madotsuki and her team are responsible for policing threats and nightmares in the many dreamworlds and the planes in the gaps in existence known as The Inbetween. She came here due to the concerns The Jetblack poses to interdimensional travel— and stayed after seeing the Figments.

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